Venigalla, A. S. M., Vagavolu, D., & Chimalakonda, S. (2022, January). SurviveCovid-19-an educational game to facilitate habituation of social distancing and other health measures for covid-19 pandemic. International Journal of Human–Computer Interaction, 1-13.
Agrahari, V., & Chimalakonda, S. (2022, February). A Catalogue of Game-Specific Anti-Patterns. In 15th Innovations in Software Engineering Conference (pp. 1-10).
Gupta, N., Rajput, A., & Chimalakonda, S. (2022, May). COSPEX: A Program Comprehension Tool for Novice Programmers. To Appear In 2022 IEEE/ACM 44th International Conference on Software Engineering: Companion Proceedings (ICSE-Companion).
Venigalla, A. S. M., Boyalakunta, K., & Chimalakonda, S. (2022, May). GitQ-Towards Using Badges as Visual Cues for GitHub Projects. To Appear in Proceedings of 2022 IEEE/ACM 30th International Conference on Program Comprehension (ICPC).
Shanbagh, S., Chimalakonda, S., Sharma, V. S., & Kaulgud, V. (2022, June). Towards a Catalog of Energy Patterns in Deep Learning Development. To Appear In Proceedings of the Evaluation and Assessment in Software Engineering (EASE).
Das, D., Mathews, N. S., & Chimalakonda, S. (2022, June). Exploring Security Vulnerabilities in Competitive Programming: An Empirical Study. To Appear In Proceedings of the Evaluation and Assessment in Software Engineering (EASE).